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One-shot-one-kill

By LuxAlgoMay 12, 2026

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One-shot-one-kill runs the One Shot One Kill weekly template as a state machine: one weekly idea, one entry, then stand down. Each week frames a bias — toward the nearest untaken old weekly extreme, or manually — and marks the liquidity opposite it: the prior week's extreme plus completed session extremes.

How to Trade the One-shot-one-kill?

  • Stage 1 — Raid: price runs a marked pool and closes back inside; the excursion extreme becomes the candidate weekly low or high.
  • Stage 2 — MSS / OTE armed: displacement — a body of at least 1.5x ATR — and a close through the opposing swing draw the leg's 62-79% retracement band (narrowed by the leg's fair value gap, else its order block), the stop beyond the raid extreme, and the target at the weekly draw.
  • Stage 3 — Entry: the first tag of the zone inside a killzone fires the week's single shot.
  • Stand down: Target Hit, Stopped Out, or Missed ends the campaign until next week.

Every stage is alertable; a discipline panel tracks the live frame, and the model requires a chart of 60 minutes or lower.

One-shot-one-kill Settings

  • Weekly Bias (default Auto (nearest weekly draw)): or impose a manual read.
  • Liquidity pools: Prior Week High/Low plus Asia (2000-0000), London (0200-0800), and NY (0700-1300) extremes, all on by default.
  • Close-Back Window (Bars) (default 3): bars to close back inside for a failed raid; 0 demands wick-only sweeps.
  • Hunt days: Mon/Tue/Wed on, Thu/Fri off by default.
  • Raid & Entry Inside Killzones (default on): London 0200-0500, New York AM 0700-1000.
  • Structure Swing Length (5), Displacement Body (x ATR) (1.5), ATR Length (14), Raid to MSS Expiry (Bars) (60).
  • OTE Zone From / To (Retracement) (defaults 0.62 / 0.79) and Entry Zone (default OTE refined by FVG/OB).
  • Display toggles cover the draw, zones, levels, panel, labels, killzone shading, and week separators.

Frequently Asked Questions

How does this differ from the ICT Session Ranges indicator?

ICT Session Ranges maps session boxes as standalone references; this build consumes their extremes as raid candidates inside a weekly campaign with bias, displacement, OTE, and one-shot discipline.

What makes a raid valid?

The pool sits opposite the weekly bias, the run closes back inside within the close-back window — acceptance beyond it retires the level — and the bar lands on an allowed hunt day, inside a killzone when gating is on.

What happens if the week produces nothing?

Nothing — by design. Raids that never displace expire, a leg reaching the draw unfilled logs a missed shot, and unraided pools die with the week. A skipped week is a correct outcome.

Original indicatorBuilt in-house by LuxAlgo

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